Spawnio builds hyper-casual and puzzle games in Unity — from first playable prototype to a polished release. The portfolio isn't screenshots: every game on this site runs live in your browser, one click away.
Focused Unity game development services, done end to end.
One-touch mechanics, fast sessions, and difficulty curves tuned for retention. From a testable prototype in days to a store-ready build with analytics and ad hooks in place.
Tile-matchers, match-3, merge and casual puzzle games — proven genres, executed well. Level systems, boosters, economies and meta progression, built to be extended.
Games that run instantly in the browser — no installs, no plugins. Optimized build sizes, custom loading screens and direct canvas embeds, exactly like the two live games on this site.
Clean, documented Unity templates — including a complete match-3 game template — ready to reskin and ship. Full C# source, sensible architecture, and setup guides included. Available on request, with an Asset Store launch on the way.
Both games below were built solo in Unity and run live in your browser right now.
Hundreds of hand-crafted levels, 16 unlockable themes, a coin economy and full save system — the exact feature set a commercial tile-matcher needs.
3D physics merging, powerups, obstacles and trophy progression — a full suika-style merge game running at speed in the browser.
Simple, milestone-based, and playable at every step.
A short brief or call. We pin down the core loop, target platforms and a fixed milestone plan — so you know exactly what ships and when.
A playable build of the core mechanic first, in days not weeks. We validate the fun before investing in content and polish.
Regular playable builds with your feedback folded in each round. No black-box development, no surprises at the end.
Final builds for WebGL, Android or iOS — delivered with full C# source, documentation and handover support.
No account managers, no handoffs. The person you brief is the person writing the code.
Every claim on this page is backed by a game you can open and play in one click.
Clean, commented C# with sensible architecture. Your team can pick it up and keep building.
Hyper-casual, match-3, merge, arcade puzzle — the mechanics, economies and retention patterns that make these genres work.
It depends on scope. A playable prototype is a fixed, low-commitment price; a full game with levels, economy and polish is quoted per milestone after a short brief. Describe your project in the contact form and you'll get a concrete quote within 24 hours — no obligation.
A core-loop prototype typically takes days to two weeks. A complete, store-ready game usually lands between four and twelve weeks depending on content volume — the exact timeline is fixed in the milestone plan before work starts.
Yes — always. Every project is delivered with the full Unity project and commented C# source, plus documentation so your team or any future developer can keep building.
Unity covers web (WebGL), Android and iOS from one codebase. Browser-based WebGL builds are a specialty — both games on this site are live examples.
Yes. Ports, performance optimization, feature additions and rescues of half-finished projects are all fair game. Share the current state in your brief for an honest assessment first.
Either. Use the contact form for direct work, or hire through the Freelancer.com profile if you prefer milestone escrow protection. Same developer, same quality either way.
A couple of lines is enough — genre, platform, timeline. You'll get a reply within 24 hours.
Prefer email? Write to hello@spawnio.net · or hire directly on Freelancer.com ↗